Friday, September 05, 2008

Games and games

While the project I'm working on at Firaxis hasn't been announced (I cannot talk about it), I can blab about the game a group of us are working on for the Independent Games Festival (IGF) deadline in November.

Right now 2 artists, and 2 other programmers (besides me) are working on an action / arcade, casual, game in Actionscript 3. This is being done under Geek House Games in our nights and weekends. Currently we're porting over some previous work in Actionscript 2 and have found the transition to be highly beneficial. There are many great libraries and code snippest in AS3 out there.

It looks like we'll be using APE for physics, and are evaluating FLiNT for particles. While I already had written a simple collide system for sprites and an allocator for particles; leveraging existing systems should provide us with more robust, mature, and feature rich code. That leaves more time to work on the game itself.


Now all we need is to find a Flash sound system, with a good license, and we'll be 75% of the way there.

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