Monday, March 03, 2008

GDC'08 Was fantastic

Two weeks ago I was at the Game Developers Conference (GDC) in San Francisco. This was the 4th year I both attended and worked as a Conference Associate (CA). My goal this year was to do more networking than the previous years. I succeeded, but only after learning that pre-scheduled meetings rarely work out. My advice, to myself, for future GDCs: exchange cell numbers and play phone tag. It works out just as well, if not better.

Biggest surprised going away from GDC'08 was my confidence shift in Adobe. As a part of Geek House Games, I've been spending a good deal of time working on our Flash Game Engine. As such, I was on fire to talk to an Adobe representative about the future of Flash. The only (semi-)technical representative on hand was from the "Adobe Director" division, showing off a 3d engine that had quality on par with the Sony PlayStation of the late 90s. All questions I asked received, "I'm sorry I don't know," or "I am not authorized to give an answer to that'd need to talk to someone on the Flash team".

Interestingly enough, Microsoft was very open on all of my questions about XNA and Silverlight. I've had a theory of the potential of Silverlight running in XNA (as tons of AAA titles run Flash in C++ now via Gfx or home grown tools) so I had to ask the rep about the possibility. He told me nothing has been announced, but said so in such a way that leads me to believe "nothing has been announced" does not equate to "no".

Writing this up, seems I learned the same from both venders, but for some reason I enjoyed chatting it up with the Microsoft guy than the Adobe guy. What's that mean? While I still plan to work on GHG's Flash Game engine, I'm also looking more seriously at what XNA and Silverlight can offer.

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