Friday, April 13, 2007

Making it through the GameDev gauntlet

game graphicAt a gathering in early February, a friend of mind heard my latest IT contract was coming to an end in March. She said, "You know we're hiring at BreakAway [Games]."

As that statement slowly sunk in, I realized that if I was going to risk an attempt at jumping into the game industry via an existing studio, now would be my short window of opportunity. And so since February 12, I've been in the BA hiring Gauntlet.

I wasn't at all prepared, as my ex-room mate (and former BA employee) told me that his interview process was coming in one day for a few hours, answering some technical and design questions then being hired. The processes I helped establish at Prometric and on some contract gigs where much more rigorous then when he had described. What I didn't know is that the process at BA has changed...

Two phone interviews and a weekend take-home exam later, I was invited in for some face-to-face interviews. That happened yesterday, from 10am to 4:30pm.

While the reality was I spent all day at an "interview", it had felt more like I was with friends, geeking out on gaming technology talk. Time flew by, as none of the questions were about ASP.NET business apps, but instead about my gaming passions and then grilled with technical questions related to these passions.

I should hear back today or Monday about their decision.

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